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Hi everyone,
just wanted to do a short tiny Journal post about what I'm currently doing.
I installed UT2003 again yesterday after many years, been playing UT2004 mainly, but I started with UT2003 in 2005 (I think) and I thought, since the games are so identical (almost) why not make a version of the Rig I did for UT2004 for UT2003.
Turns out its a little more complicated than I thought, I can't just use Krystal from 2004 in 2003, I have to rework her files a bit, specificaly the animation data. It didn't help that I was quite out of it and had to re-learn what to do in Unreal Editor to get it right. I'll also be looking into doing the Adventures Model, but for right now I'm focusing on the Assault Model.
I'll keep this post updated with my progress!
Progress Report:
Update 1:
She Runs in 2003 just fine, textures work, animations work, I'm currently adjusting the relation of her feet to the ground, knowing me this can take a while.
While I'm at it I'll also be doing the same adjustment to the UT2004 model, expect a update later on for it.
The only thing that doesn't want to show up in 2003 is her Bio, not sure if I can fix that though, but it's not a big deal as long as she works ingame.
Update 2:
KrystalAssault Model fully done for UT2003, adjustments have also been made for the UT2004 Version!
Now working on Krystal from StarFox Adventures for UT2003, adjustments for the UT2004 Version will follow afterwards.
Bio Text can't be done in UT2003 like in UT2004, I know where to put the Text now though, however I have not been able to make it work. If I should get it to work (which I doubt I will) it would have to be copied into a system file manually via a Text Editor by the user.
Update 3:
The Models are done, I think. I'll double check though!
I have also tweaked the UT2004 Version now, so updates to them will probably happen first.
The Bio Text remains non-working after more testing.
just wanted to do a short tiny Journal post about what I'm currently doing.
I installed UT2003 again yesterday after many years, been playing UT2004 mainly, but I started with UT2003 in 2005 (I think) and I thought, since the games are so identical (almost) why not make a version of the Rig I did for UT2004 for UT2003.
Turns out its a little more complicated than I thought, I can't just use Krystal from 2004 in 2003, I have to rework her files a bit, specificaly the animation data. It didn't help that I was quite out of it and had to re-learn what to do in Unreal Editor to get it right. I'll also be looking into doing the Adventures Model, but for right now I'm focusing on the Assault Model.
I'll keep this post updated with my progress!
Progress Report:
Update 1:
She Runs in 2003 just fine, textures work, animations work, I'm currently adjusting the relation of her feet to the ground, knowing me this can take a while.
While I'm at it I'll also be doing the same adjustment to the UT2004 model, expect a update later on for it.
The only thing that doesn't want to show up in 2003 is her Bio, not sure if I can fix that though, but it's not a big deal as long as she works ingame.
Update 2:
KrystalAssault Model fully done for UT2003, adjustments have also been made for the UT2004 Version!
Now working on Krystal from StarFox Adventures for UT2003, adjustments for the UT2004 Version will follow afterwards.
Bio Text can't be done in UT2003 like in UT2004, I know where to put the Text now though, however I have not been able to make it work. If I should get it to work (which I doubt I will) it would have to be copied into a system file manually via a Text Editor by the user.
Update 3:
The Models are done, I think. I'll double check though!
I have also tweaked the UT2004 Version now, so updates to them will probably happen first.
The Bio Text remains non-working after more testing.
I'm Still Alive!!
Hey everyone,
sorry I've been so mute lately, thing is, I have a pretty busy time at the moment (work, small spare time, you know the drill). When I come home it's usually straight to bed, maybe an Anime/Cartoon Episode before that and that's my day pretty much. So, sorry that I have not been able to draw much (or at all) the last few weeks.
Currently I'm also trying to save up cash for a new tablet, I'm not sure which one I'll be able to get but I hope it'll be at least a little bit bigger than my Bamboo. I have been browsing Amazon and other sites to see what's out there and I've seen Wacom's Cintiq 13HD tablet. It has a very nice price f
GOT A NEW HARDDRIVE!
Just wanted to quickly inform everyone here that as of today I have a new Harddrive that I will install in my computer very very soon (probably today even) and that because of this, new pictures and work on models will have to be delayed for probably a week until I have this system in fully working order again.
This is absolutely necessary btw. my Computer is as slow as a slug, it takes over 10 minutes for it to be usable once I hit the power button and I have barely any space free (right now I have 10 GB of free space left on a 1TB HDD), and a simple reinstall of the OS won't do me any good either since I don't want to delete a majority of
NEW *UNREAL TOURNAMENT* ANNOUNCED!!
So PUMPED!
The stream is still running at the time I'm writing this but the UT portion is already over, and I feel like writing a journal for this.
So a new Unreal Tournament has been officially announced, it will be a game developed by the Unreal Engine 4 User Community and will be overseen/directed by Epic Games at the helm. No game exists at this point in time since development literally starts TODAY!
The game will be free to download and play, though make no mistake, it won't be a F2P (Free-2-Play) title with microtransactions and stuff, it will literally be 100% FREE. The game will however include a market place where modders and inde
Just ordered my first COPIC markers! =D
Hey everyone,
I'm working on new pictures at the moment but I'm waiting for the weekend to make some real progress on them, but to keep you guys a little in the loop, I'm happy to say that I just ordered my first set of COPIC Ciao markers, it's the "COPIC Ciao 36-A Set" to be more precise that consists out of 36 colours.
Additionally to that I ordered the COPIC Ciao Colourless Blender and some special DIN-A4 COPIC Bleedproof Marker Paper, I heard the latter helps saving a lot of Ink and allows for better blending.
I waited and saved up enough cash so I can get a jump start with 36 colours to choose from rather than the basic colours pack w
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