Reworking Krystal Model Rig for use in UT2003 atm!

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Hi everyone,

just wanted to do a short tiny Journal post about what I'm currently doing.
I installed UT2003 again yesterday after many years, been playing UT2004 mainly, but I started with UT2003 in 2005 (I think) and I thought, since the games are so identical (almost) why not make a version of the Rig I did for UT2004 for UT2003.
Turns out its a little more complicated than I thought, I can't just use Krystal from 2004 in 2003, I have to rework her files a bit, specificaly the animation data. It didn't help that I was quite out of it and had to re-learn what to do in Unreal Editor to get it right. I'll also be looking into doing the Adventures Model, but for right now I'm focusing on the Assault Model.
I'll keep this post updated with my progress!

Progress Report:

Update 1:
She Runs in 2003 just fine, textures work, animations work, I'm currently adjusting the relation of her feet to the ground, knowing me this can take a while.
While I'm at it I'll also be doing the same adjustment to the UT2004 model, expect a update later on for it.
The only thing that doesn't want to show up in 2003 is her Bio, not sure if I can fix that though, but it's not a big deal as long as she works ingame.

Update 2:
KrystalAssault Model fully done for UT2003, adjustments have also been made for the UT2004 Version!
Now working on Krystal from StarFox Adventures for UT2003, adjustments for the UT2004 Version will follow afterwards.
Bio Text can't be done in UT2003 like in UT2004, I know where to put the Text now though, however I have not been able to make it work. If I should get it to work (which I doubt I will) it would have to be copied into a system file manually via a Text Editor by the user.

Update 3:
The Models are done, I think. I'll double check though!
I have also tweaked the UT2004 Version now, so updates to them will probably happen first.
The Bio Text remains non-working after more testing.
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